World of Warcraft:WOW Druid Restoration Abilities
Official World of Warcraft news here: MMORPG.com World of Warcraft Correspondent James Wood continues his look at the WOW Druid Restoration abilities. The word "Restoration" is enough to describe the purpose of this section of the Druid's skills. It's mostly about healing your party members long enough for them to get the job done. Most Druids become familiar with this tree, especially when they happen to be one of the few heal-capable classes in the group. Abolish Poison Mana Cost: 13% of base mana Acquisition and Effect Table
Cure Poison Casting Time: Instant Acquisition, Mana Cost and Effect Table
At the later level, this is cheaper than casting Abolish Poison, but it's only good if the target has a poison on them. Don't use this spell to deal with poisons unless you know the enemy is not going to cast another poison in the next eight seconds after your first Cure Poison. Gift of the Wild Casting Time: Instant Acquisition, Effect and Reagent Table
It's a crowd-wide buff with the same effects as Mark of the Wild, but only an option if you're in a crowd of three or more. The reagents don't cost very much and are stackable in 20s, so one less backpack slot for you is 20 raid-wide buffs for everyone. Healing Touch Casting Time: 3 seconds Acquisition, Mana Cost and Effect Table
Your first healing spell is a doozy, both in its effect and mana cost. Healing nearly 4.5k HP in one cast will make you feel like a big shot in the raids, Healing Touch burns mana so quickly that the healing-over-time spells seem much more mana-efficient. Save Healing Touch for emergencies. Lifebloom Mana Cost: 14% of base mana Acquisition and Effect Table
If you're obsessive about keeping everyone's health at full even if it isn't in combat, throw a Lifebloom at them. If you're worried that someone might die even if they're only at half HP, throw two Lifeblooms at them. If you're in the middle of a fight, throw three Lifeblooms and follow up with other spells, but don't rely on this for all of your healing needs, no matter how cheap it might be. However, if you've got Nourish and don't want to spend for Regrowth, Lifebloom-> Nourish is a cheaper combo. Mark of the Wild Casting Time: Instant Acquisition, Mana Cost and Effect Table
If you've got this, cast it on yourself before combat, at least. It's a buff that doesn't come with side effects and only needs mana to cast. Really, it's a no-brainer unless you're in a very large group that needs your buff. Nature's Swiftness Acquisition Requirement: 3 points in Intensity, 20 points in Restoration Talents, 1 point in Nature's Swiftness Acquisition and Effect Table
There's no reason to skip this, especially if you're a dedicated healer for a raiding or PvP group. You don't need to wait on Healing Touch, Regrowth or other Nature-based spells while your target screams 'healmehealmehealme'. Just pop and go. Nourish Mana Cost: 18% of base mana Acquisition and Healing Table
Druids deal considerable healing with their heal-over-time spells, but throwing in Nourish just gives those over-time heals that much more importance. The casting time is shorter than Regrowth and the mana cost is lower. Being an instant heal, this is also a cheaper alternative to Healing Touch. It's a shame this is only available at 80. Omen of Clarity Acquisition Requirement: 10 points in Restoration Talents, 1 point in Omen of Clarity Talent Acquisition and Effect Table
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