WOW Paladin changes on WOW patch 3.0.4
A lot of hints and news on the upcoming wow patch 3.0.4 have been dropped on the forums recently, so like other writers have mentioned on and off, I wouldn't be surprised if we saw it on the PTR in the coming weeks. Before we get ahead of ourselves too much though, there was a lot of neat wow Paladin changes announced by Ghostcrawler yesterday. A lot of it is simple stuff we've sort of expected would happen, but there's still some interesting new stuff in there.
Interesting Paladin changes wow , and admittedly a needed one. I think Retribution Paladins being able to go immune and use the entire range of their special abilities at full damage was a bigger problem recently than their actual damage. Yes, even with the cooldown on Divine Shield. Their damage was way, way overpowered before, but it's more in line now and I would rather see this change than another hit to their overall DPS.
Again, good. While this means that Protection Paladins still suffer the the -50% damage 'debuff' or Divine Shield, that really shouldn't matter at all. Divine Protection is our bread and butter in groups, and it hardly makes a difference soloing.
This is good! This is what I believe was the plan originally, but they couldn't hotfix this large of a change, if I understand correctly. I wish they had pushed this change a bit earlier, but we'll live. My only concern is that Hand of Protection is on the same shared cooldown. I suppose it makes sense from a PvP perspective, I can understand why |
