Since day one of Wrath of the Lich King, people have been rolling WOW Death Knights. While many seem to be getting along just great, many others are in need of guidance.
This will be a two-part article, and will focus on the things that you will need to know when working with others in a WOW dungeon setting.
Today, I will be discussing the basic things that any meleer should know when entering a dungeon.
Many Death Knights WOW have never had a melee character, and may not know how to avoid aggro while dealing high damage and staying out of the tank's way.
In part two, I will discuss your AoE abilities and their place in a dungeon setting, as well as covering the buttons you should never, ever push while in an instance.
I will also run down some very basic rule of thumbs for your gear and talents, as well as including a discussion about some of the group-oriented talents that you could acquire.
Melee Basics
If you have never played a melee class before, then chances are that your first trip to a WOW dungeon as a Death Knight is going to cause a few corpse runs. You might think, "wow I am so OP" because, obviously, you are pulling aggro because your damage is so high, right? Wrong.
There is one cardinal rule of melee DPS that you simply must follow: Always stand behind the mob unless you are told to stand beside it.
Allison Robert recently wrote an article explaining why this is imperative, but I'll reiterate here for the masses.
- Mobs like to pew pew anything in front of them, even if they are not targeting you.
- More of your attacks will not land. Because mobs have invisible eyes in the backs of their heads, they can dodge your attacks even if you hide behind them. When you're in front, they can also parry and block them. Everyone wants to do high damage, right?
- When a mob parries you, it hits the tank faster. Just say no to screwing over your tank.
On rare occasions, you wil
|